When the reviews started coming in, however, one trend emerged: players feel the worlds you explore and the mission objectives you undertake can get kind of same-y after a dozen hours. Here’s the story:Īt release, our team was content with Shoulders of Giants’s improvisational combat and robust progression system. That’s exactly what we aimed to do in this long-coming update, working tirelessly to merge player feedback with our own to make some significant changes to our already-released title. I’m a firm believer that the surest way to improve a work of art is to find its weakest elements and try to turn those into its strongest. Check out the trailer above and keep reading to our approach to keeping updates fresh for our co-op roguelike. That first big set of improvements debuts in our new The World is Alive 1.2 content update.
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